Make some noisess here
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Lets see how code looks in here
import random
# Define the elements of the story
characters = ['a wizard', 'an alien', 'a pirate', 'a dragon', 'a robot']
settings = ['in a spooky forest', 'on a distant planet', 'at the high seas', 'in a dark cave', 'in a futuristic city']
objects = ['a magical stone', 'a high-tech gadget', 'a treasure map', 'a golden sword', 'a mysterious egg']
actions = ['finds', 'loses', 'steals', 'breaks', 'discovers']
# Generate a random story
def generate_story():
character = random.choice(characters)
setting = random.choice(settings)
object = random.choice(objects)
action = random.choice(actions)
story = f"One day, {character} {action} {object} {setting}."
return story
# Print the story
print(generate_story())
Always code as if the guy who ends up maintaning your code will be a violent psychopath who knows where you live.
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